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» The Algorithmics of Solitaire-Like Games
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107
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GECCO
2005
Springer
108views Optimization» more  GECCO 2005»
15 years 9 months ago
Exploring XCS in multiagent environments
This paper investigates the adaptability of XCS in four different multiagent environments. The environments are realized in a simplified soccer game, and they include (1) singlea...
Hiroyasu Inoue, Keiki Takadama, Katsunori Shimohar...
149
Voted
MM
2004
ACM
165views Multimedia» more  MM 2004»
15 years 9 months ago
Minimal structures for stories
Our research on Interactive Drama aims at conciliating interaction and story at the deepest level, the level of action. From a given story representation formalism, a set of eleme...
Nicolas Szilas, Jean-Hugues Réty
WAOA
2004
Springer
111views Algorithms» more  WAOA 2004»
15 years 9 months ago
More Powerful and Simpler Cost-Sharing Methods
We provide a new technique to derive group strategyproof mechanisms for the cost-sharing problem. Our technique is simpler and provably more powerful than the existing one based on...
Paolo Penna, Carmine Ventre
ESA
2003
Springer
93views Algorithms» more  ESA 2003»
15 years 8 months ago
Improved Bounds for Finger Search on a RAM
We present a new finger search tree with O(1) worst-case update time and O(log log d) expected search time with high probability in the Random Access Machine (RAM) model of comput...
Alexis C. Kaporis, Christos Makris, Spyros Sioutas...
131
Voted
ICRA
2002
IEEE
109views Robotics» more  ICRA 2002»
15 years 8 months ago
A Realtime Pattern Generator for Biped Walking
For realtime walking control of a biped robot, we analyze the dynamics of a three-dimensional inverted pendulum whose motions are constrained onto an arbitrarily defined plane. T...
Shuuji Kajita, Fumio Kanehiro, Kenji Kaneko, Kiyos...