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» The Algorithmics of Solitaire-Like Games
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174
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ATAL
2011
Springer
14 years 3 months ago
Interactive storytelling with temporal planning
Narrative time has an important role to play in Interactive Storytelling (IS) systems. In contrast to prevailing IS approaches which use implicit models of time, in our work we ha...
Julie Porteous, Jonathan Teutenberg, Fred Charles,...
141
Voted
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 7 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
154
Voted
ALT
2005
Springer
16 years 16 days ago
Defensive Universal Learning with Experts
This paper shows how universal learning can be achieved with expert advice. To this aim, we specify an experts algorithm with the following characteristics: (a) it uses only feedba...
Jan Poland, Marcus Hutter
238
Voted
WADS
2009
Springer
245views Algorithms» more  WADS 2009»
15 years 10 months ago
Online Square Packing
We analyze the problem of packing squares in an online fashion: Given an semi-infinite strip of width 1 and an unknown sequence of squares with side lengths in [0, 1] that arrive...
Sándor P. Fekete, Tom Kamphans, Nils Schwee...
GECCO
2010
Springer
150views Optimization» more  GECCO 2010»
15 years 8 months ago
Object-level recombination of commodity applications
This paper presents ObjRecombGA, a genetic algorithm framework for recombining related programs at the object file level. A genetic algorithm guides the selection of object file...
Blair Foster, Anil Somayaji