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» The Algorithmics of Solitaire-Like Games
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116
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SARA
2009
Springer
15 years 10 months ago
A Practical Use of Imperfect Recall
Perfect recall is the common and natural assumption that an agent never forgets. As a consequence, the agent can always condition its choice of action on any prior observations. I...
Kevin Waugh, Martin Zinkevich, Michael Johanson, M...
129
Voted
FDG
2009
ACM
15 years 10 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
112
Voted
CDC
2008
IEEE
103views Control Systems» more  CDC 2008»
15 years 10 months ago
Symbolic models for nonlinear control systems affected by disturbances
Abstract— Symbolic models are abstract descriptions of continuous systems in which symbols represent aggregates of continuous states. In the last few years there has been a growi...
Giordano Pola, Paulo Tabuada
167
Voted
ADHOCNOW
2007
Springer
15 years 10 months ago
Dependable and Secure Distributed Storage System for Ad Hoc Networks
The increased use of ubiquitous computing devices is resulting in networks that are highly mobile, well connected and growing in processing and storage capabilities. The nature of ...
Rudi Ball, James Grant, Jonathan So, Victoria Spur...
142
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ATAL
2007
Springer
15 years 9 months ago
Q-value functions for decentralized POMDPs
Planning in single-agent models like MDPs and POMDPs can be carried out by resorting to Q-value functions: a (near-) optimal Q-value function is computed in a recursive manner by ...
Frans A. Oliehoek, Nikos A. Vlassis