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MOBICOM
2012
ACM
12 years 12 months ago
Distinguishing users with capacitive touch communication
As we are surrounded by an ever-larger variety of post-PC devices, the traditional methods for identifying and authenticating users have become cumbersome and time-consuming. In t...
Tam Vu, Akash Baid, Simon Gao, Marco Gruteser, Ric...
ICLP
1999
Springer
15 years 1 months ago
Finding Fair Allocations for the Coalition Problem with Constraints
Fair allocation of payoffs among cooperating players who can form various coalitions of differing utilities is the classic game theoretic “coalition problem.” Shapley’s va...
Evan Tick, Roland H. C. Yap, Michael J. Maher
CEC
2007
IEEE
15 years 1 months ago
Preventing selfish behavior in Ad Hoc networks
Cooperation enforcement is one of the key issues in ad hoc networks. In this paper we proposes a new strategy driven approach that aims at discouraging selfish behavior among netwo...
Marcin Seredynski, Pascal Bouvry, Mieczyslaw A. Kl...
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
15 years 1 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
ACMACE
2009
ACM
15 years 24 days ago
Zuzen, a cloud-based framework for automated machinima generation
The Zuzen framework is an intelligent tool set for assisting in the generation of machinima. With Zuzen, users that are novice cinematographers do not need to use complex movie-ma...
Samuel Munilla, R. Michael Young