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» The Algorithmics of Solitaire-Like Games
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VC
2008
138views more  VC 2008»
14 years 9 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
CORR
2004
Springer
91views Education» more  CORR 2004»
14 years 9 months ago
Distributed Control by Lagrangian Steepest Descent
Often adaptive, distributed control can be viewed as an iterated game between independent players. The coupling between the players' mixed strategies, arising as the system ev...
David Wolpert, Stefan Bieniawski
COCO
1994
Springer
140views Algorithms» more  COCO 1994»
15 years 1 months ago
Random Debaters and the Hardness of Approximating Stochastic Functions
A probabilistically checkable debate system (PCDS) for a language L consists of a probabilisticpolynomial-time veri er V and a debate between Player 1, who claims that the input x ...
Anne Condon, Joan Feigenbaum, Carsten Lund, Peter ...
ATAL
2008
Springer
14 years 11 months ago
No-regret learning and a mechanism for distributed multiagent planning
We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft...
Jan-P. Calliess, Geoffrey J. Gordon
HYBRID
1994
Springer
15 years 1 months ago
Symbolic Controller Synthesis for Discrete and Timed Systems
This paper presents algorithms for the symbolic synthesis of discrete and real-time controllers. At the semantic level the controller is synthesized by nding a winning strategy for...
Eugene Asarin, Oded Maler, Amir Pnueli