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» The Algorithmics of Solitaire-Like Games
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ATAL
2008
Springer
14 years 11 months ago
MB-AIM-FSI: a model based framework for exploiting gradient ascent multiagent learners in strategic interactions
Future agent applications will increasingly represent human users autonomously or semi-autonomously in strategic interactions with similar entities. Hence, there is a growing need...
Doran Chakraborty, Sandip Sen
NIPS
2008
14 years 11 months ago
On the Efficient Minimization of Classification Calibrated Surrogates
Bartlett et al (2006) recently proved that a ground condition for convex surrogates, classification calibration, ties up the minimization of the surrogates and classification risk...
Richard Nock, Frank Nielsen
AAAI
2006
14 years 11 months ago
Reasoning about Partially Observed Actions
Partially observed actions are observations of action executions in which we are uncertain about the identity of objects, agents, or locations involved in the actions (e.g., we kn...
Megan Nance, Adam Vogel, Eyal Amir
AAAI
2000
14 years 10 months ago
Deliberation in Equilibrium: Bargaining in Computationally Complex Problems
We develop a normative theory of interaction-negotiation in particular--among self-interested computationally limited agents where computational actions are game-theoretically tre...
Kate Larson, Tuomas Sandholm
94
Voted
VC
2008
190views more  VC 2008»
14 years 9 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han