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» The Algorithmics of Solitaire-Like Games
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CGF
2004
97views more  CGF 2004»
14 years 9 months ago
Image Interpolation by Pixel-Level Data-Dependent Triangulation
We present a novel image interpolation algorithm. The algorithm can be used in arbitrary resolution enhancement, arbitrary rotation and other applications of still images in conti...
Dan Su, Philip Willis
COCO
2010
Springer
129views Algorithms» more  COCO 2010»
15 years 1 months ago
On the Relative Strength of Pebbling and Resolution
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof syst...
Jakob Nordström
SPIESR
2003
136views Database» more  SPIESR 2003»
14 years 10 months ago
Automatic Soccer Video Analysis and Summarization
Abstract—We propose a fully automatic and computationally efficient framework for analysis and summarization of soccer videos using cinematic and object-based features. The propo...
Ahmet Ekin, A. Murat Tekalp
JMM2
2006
111views more  JMM2 2006»
14 years 9 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
AFRIGRAPH
2009
ACM
15 years 1 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage