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» The Algorithmics of Solitaire-Like Games
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COCO
2008
Springer
97views Algorithms» more  COCO 2008»
14 years 11 months ago
Generalized Tsirelson Inequalities, Commuting-Operator Provers, and Multi-prover Interactive Proof Systems
A central question in quantum information theory and computational complexity is how powerful nonlocal strategies are in cooperative games with imperfect information, such as mult...
Tsuyoshi Ito, Hirotada Kobayashi, Daniel Preda, Xi...
AAAI
2010
14 years 11 months ago
Dealing with Infinite Loops, Underestimation, and Overestimation of Depth-First Proof-Number Search
Depth-first proof-number search (df-pn) is powerful AND/OR tree search to solve positions in games. However, df-pn has a notorious problem of infinite loops when applied to domain...
Akihiro Kishimoto
AAAI
2004
14 years 11 months ago
Performance Bounded Reinforcement Learning in Strategic Interactions
Despite increasing deployment of agent technologies in several business and industry domains, user confidence in fully automated agent driven applications is noticeably lacking. T...
Bikramjit Banerjee, Jing Peng
AAAI
2006
14 years 10 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
WSCG
2003
165views more  WSCG 2003»
14 years 10 months ago
Interactive Animation of Cloth Including Self Collision Detection
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...
Arnulph Fuhrmann, Clemens Groß, Volker Lucka...