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» The Algorithmics of Solitaire-Like Games
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ACMACE
2005
ACM
15 years 3 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
70
Voted
COLT
2004
Springer
15 years 2 months ago
Reinforcement Learning for Average Reward Zero-Sum Games
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
Shie Mannor
EVOW
2010
Springer
15 years 4 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
WAOA
2010
Springer
239views Algorithms» more  WAOA 2010»
14 years 7 months ago
Strategic Multiway Cut and Multicut Games
We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential i...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate
86
Voted
SGAI
2009
Springer
15 years 4 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...