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» The Algorithmics of Solitaire-Like Games
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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 4 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
SAGT
2009
Springer
163views Game Theory» more  SAGT 2009»
15 years 5 months ago
Nash Equilibria and the Price of Anarchy for Flows over Time
We study Nash equilibria and the price of anarchy in the context of flows over time. Many results on static routing games have been obtained over the last ten years. In flows ov...
Ronald Koch, Martin Skutella
ATAL
2007
Springer
15 years 5 months ago
Reducing the complexity of multiagent reinforcement learning
It is known that the complexity of the reinforcement learning algorithms, such as Q-learning, may be exponential in the number of environment’s states. It was shown, however, th...
Andriy Burkov, Brahim Chaib-draa
ICANN
2005
Springer
15 years 4 months ago
Evolution of Heuristics for Give-Away Checkers
The efficacy of two evolutionary approaches to the problem of generation of heuristical linear and non-linear evaluation functions in the game of give-away checkers is tested in th...
Magdalena Kusiak, Karol Waledzik, Jacek Mandziuk
SIGECOM
2009
ACM
100views ECommerce» more  SIGECOM 2009»
15 years 5 months ago
The price of uncertainty
We study the degree to which small fluctuations in costs in wellstudied potential games can impact the result of natural best-response and improved-response dynamics. We call thi...
Maria-Florina Balcan, Avrim Blum, Yishay Mansour