Sciweavers

1410 search results - page 3 / 282
» The Algorithmics of Solitaire-Like Games
Sort
View
89
Voted
CAV
2007
Springer
157views Hardware» more  CAV 2007»
15 years 6 months ago
An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games
Three-color parity games capture the disjunction of a B¨uchi and a co-B¨uchi condition. The most efficient known algorithm for these games is the progress measures algorithm by ...
Luca de Alfaro, Marco Faella
122
Voted
FORMATS
2010
Springer
14 years 10 months ago
Computing Equilibria in Two-Player Timed Games via Turn-Based Finite Games
We study two-player timed games where the objectives of the two players are not opposite. We focus on the standard notion of Nash equilibrium and propose a series of transformation...
Patricia Bouyer, Romain Brenguier, Nicolas Markey
SAGT
2010
Springer
200views Game Theory» more  SAGT 2010»
14 years 11 months ago
2-Player Nash and Nonsymmetric Bargaining Games: Algorithms and Structural Properties
The solution to a Nash or a nonsymmetric bargaining game is obtained by maximizing a concave function over a convex set, i.e., it is the solution to a convex program. We show that...
Vijay V. Vazirani
115
Voted
APPROX
2009
Springer
108views Algorithms» more  APPROX 2009»
15 years 7 months ago
Strong Parallel Repetition Theorem for Free Projection Games
The parallel repetition theorem states that for any two provers one round game with value at most 1 − (for < 1/2), the value of the game repeated n times in parallel is at mo...
Boaz Barak, Anup Rao, Ran Raz, Ricky Rosen, Ronen ...
104
Voted
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
15 years 6 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm