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» The Algorithmics of Solitaire-Like Games
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IPPS
2002
IEEE
15 years 4 months ago
Load Balancing in Distributed Systems: An Approach Using Cooperative Games
In this paper we formulate the static load balancing problem in single class job distributed systems as a cooperative game among computers. It is shown that the Nash Bargaining So...
Daniel Grosu, Anthony T. Chronopoulos, Ming-Ying L...
AAI
2010
195views more  AAI 2010»
14 years 8 months ago
Automatic Extraction of Go Game Positions from Images: a Multi-Strategical Approach to Constrained Multi-Object Recognition
Here, we present a constrained object recognition task that has been robustly solved largely with simple machine learning methods, using a small corpus of about 100 images taken u...
Alexander K. Seewald
TCIAIG
2010
14 years 6 months ago
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Monte-Carlo tree search has recently been very successful for game playing particularly for games where the evaluation of a state is difficult to compute, such as Go or General Gam...
Jean Méhat, Tristan Cazenave
FORMATS
2009
Springer
15 years 3 months ago
Efficient on-the-fly Algorithm for Checking Alternating Timed Simulation
Abstract In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. We define timed weak ...
Peter Bulychev, Thomas Chatain, Alexandre David, K...
ICC
2007
IEEE
217views Communications» more  ICC 2007»
15 years 5 months ago
Decentralized Activation in a ZigBee-enabled Unattended Ground Sensor Network: A Correlated Equilibrium Game Theoretic Analysis
Abstract— We describe a decentralized learning-based activation algorithm for a ZigBee-enabled unattended ground sensor network. Sensor nodes learn to monitor their environment i...
Michael Maskery, Vikram Krishnamurthy