We show that the Multicut, Sparsest-Cut, and Min-2CNF≡ Deletion problems are NP-hard to approximate within every constant factor, assuming the Unique Games Conjecture of Khot [S...
Shuchi Chawla, Robert Krauthgamer, Ravi Kumar, Yuv...
We present two simple search methods for computing a sample Nash equilibrium in a normal-form game: one for 2player games and one for n-player games. We test these algorithms on m...
CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of imperfect information. The algorithm computes ...
In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the adversary/follower) before the advers...
Praveen Paruchuri, Jonathan P. Pearce, Janusz Mare...
Regret based algorithms have been proposed to control a wide variety of multi-agent systems. The appeal of regretbased algorithms is that (1) these algorithms are easily implement...