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» The Algorithmics of Solitaire-Like Games
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COCO
2005
Springer
131views Algorithms» more  COCO 2005»
15 years 8 months ago
On the Hardness of Approximating Multicut and Sparsest-Cut
We show that the Multicut, Sparsest-Cut, and Min-2CNF≡ Deletion problems are NP-hard to approximate within every constant factor, assuming the Unique Games Conjecture of Khot [S...
Shuchi Chawla, Robert Krauthgamer, Ravi Kumar, Yuv...
AAAI
2004
15 years 4 months ago
Simple Search Methods for Finding a Nash Equilibrium
We present two simple search methods for computing a sample Nash equilibrium in a normal-form game: one for 2player games and one for n-player games. We test these algorithms on m...
Ryan Porter, Eugene Nudelman, Yoav Shoham
TACAS
2009
Springer
134views Algorithms» more  TACAS 2009»
15 years 10 months ago
Computing Weakest Strategies for Safety Games of Imperfect Information
CEDAR (Counter Example Driven Antichain Refinement) is a new symbolic algorithm for computing weakest strategies for safety games of imperfect information. The algorithm computes ...
Wouter Kuijper, Jaco van de Pol
AAAI
2008
15 years 5 months ago
Efficient Algorithms to Solve Bayesian Stackelberg Games for Security Applications
In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the adversary/follower) before the advers...
Praveen Paruchuri, Jonathan P. Pearce, Janusz Mare...
ATAL
2007
Springer
15 years 9 months ago
Regret based dynamics: convergence in weakly acyclic games
Regret based algorithms have been proposed to control a wide variety of multi-agent systems. The appeal of regretbased algorithms is that (1) these algorithms are easily implement...
Jason R. Marden, Gürdal Arslan, Jeff S. Shamm...