The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
: We develop a new approach to combinatorial games (e.g., chess, Go, checkers, Chomp, Nim) that unveils connections between such games and nonlinear phenomena commonly seen in natu...
Abstract. We consider the existence of Partition Equilibrium in Resource Selection Games. Super-strong equilibrium, where no subset of players has an incentive to change their stra...
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...