In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and...
— A practical pricing mechanism is the foundation for the deploying of IP multicast in the inter-domain Internet. The IP multicast service model and its pricing mechanism are dis...
We propose a fast population game dynamics, motivated by the analogy with infection and immunization processes within a population of “players,” for finding dominant sets, a p...
—Game theory has been applied to model power control in wireless systems for years. Conventional power control games tend to consider unlimited backlogged user traffic. Differen...
Abstract. We present a game-theoretic framework for modeling and solving routing problems in dynamically changing networks. The model covers the aspects of reactivity and non-termi...