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» The Architecture of a Distributed Virtual Worlds System
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EDOC
2003
IEEE
15 years 5 months ago
Contract Performance Assessment for Secure and Dynamic Virtual Collaborations
In this paper we sketch a framework supporting contract enactment within the context of virtual organisation units that are dynamically created in order to achieve a common object...
Theodosis Dimitrakos, Ivan Djordjevic, Zoran Milos...
HPCN
1998
Springer
15 years 4 months ago
DISCWorld: A Distributed High Performance Computing Environment
An increasing number of science and engineering applications require distributed and parallel computing resources to satisfy user response-time requirements. Distributed science a...
Kenneth A. Hawick, Heath A. James, Craig J. Patten...
ICPP
2009
IEEE
14 years 9 months ago
A Resource Optimized Remote-Memory-Access Architecture for Low-latency Communication
This paper introduces a new highly optimized architecture for remote memory access (RMA). RMA, using put and get operations, is a one-sided communication function which amongst ot...
Mondrian Nüssle, Martin Scherer, Ulrich Br&uu...
HPDC
1998
IEEE
15 years 4 months ago
Matchmaking: Distributed Resource Management for High Throughput Computing
Conventional resource management systems use a system model to describe resources and a centralized scheduler to control their allocation. We argue that this paradigm does not ada...
Rajesh Raman, Miron Livny, Marvin H. Solomon
CN
1999
156views more  CN 1999»
14 years 11 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle