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» The Architecture of a UML Virtual Machine
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VR
2007
IEEE
15 years 3 months ago
Muddleware for Prototyping Mixed Reality Multiuser Games
We present Muddleware, a communication platform designed for mixed reality multi-user games for mobile, lightweight clients. An approach inspired by Tuplespaces, which provides de...
Dieter Wagner, Dieter Schmalstieg
73
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IPPS
2008
IEEE
15 years 4 months ago
Massive supercomputing coping with heterogeneity of modern accelerators
Heterogeneous supercomputers with combined general purpose and accelerated CPUs promise to be the future major architecture due to their wideranging generality and superior perfor...
Toshio Endo, Satoshi Matsuoka
IPPS
2000
IEEE
15 years 2 months ago
The MultiCluster Model to the Integrated Use of Multiple Workstation Clusters
One of the new research tendencies within the well-established cluster computing area is the growing interest in the use of multiple workstation clusters as a single virtual parall...
Marcos E. Barreto, Rafael Bohrer Ávila, Phi...
SENSYS
2009
ACM
15 years 4 months ago
Darjeeling, a feature-rich VM for the resource poor
The programming and retasking of sensor nodes could benefit greatly from the use of a virtual machine (VM) since byte code is compact, can be loaded on demand, and interpreted on...
Niels Brouwers, Koen Langendoen, Peter Corke
FPL
2005
Springer
122views Hardware» more  FPL 2005»
15 years 3 months ago
FPGA-Aware Garbage Collection in Java
— During codesign of a system, one still runs into the impedance mismatch between the software and hardware worlds. er identifies the different levels of abstraction of hardware...
Philippe Faes, Mark Christiaens, Dries Buytaert, D...