How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
The authors will introduce and demonstrate a novel computer vision based system for augmented performance. Unlike previous systems, which have primarily focused on `high art'...
In this paper, we examine the ideas behind and reactions to a prototype online tool designed, in-house, for an art college's interaction design department. The web-based prot...
The ground truth labeling of an image dataset is a task that often requires a large amount of human time and labor. We present an infrastructure for distributed human labeling tha...
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...