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» The Art of Granular Computing
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ACMACE
2009
ACM
15 years 5 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
CANDC
2007
ACM
15 years 5 months ago
Eye-balls: juggling with the virtual
The authors will introduce and demonstrate a novel computer vision based system for augmented performance. Unlike previous systems, which have primarily focused on `high art'...
Joe Marshall, Steve Benford, Tony P. Pridmore
ACMDIS
2010
ACM
14 years 11 months ago
Design's processional character
In this paper, we examine the ideas behind and reactions to a prototype online tool designed, in-house, for an art college's interaction design department. The web-based prot...
Laurel Swan, Diana Tanase, Alex S. Taylor
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ICCV
2007
IEEE
16 years 3 months ago
Soylent Grid: it's Made of People
The ground truth labeling of an image dataset is a task that often requires a large amount of human time and labor. We present an infrastructure for distributed human labeling tha...
Stephan Steinbach, Vincent Rabaud, Serge Belongie
CGI
2004
IEEE
15 years 4 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...