We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
The creation of expressive styles for digital art is one of the primary goals in non-photorealistic rendering. In this paper, we introduce a swarm-based multi-agent system that is...
J. Love, P. Pasquier, B. Wyvill, S. Gibson, G. Tza...
Computer graphics has evolved considerably over the past few decades. As computer science, digital arts, and other areas of study that use computer graphics continue to evolve and...
Frederico C. Figueiredo, Dena Elisabeth Eber, Joaq...
Matching patches between two images, also known as computing nearest-neighbor fields, has been proven a useful technique in various computer vision/graphics algorithms. But this ...
Data-intensive applications are increasingly designed to execute on large computing clusters. Grouped aggregation is a core primitive of many distributed programming models, and i...