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» The Art of Granular Computing
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88
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SCA
2007
15 years 3 months ago
Animation collage
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Christian Theobalt, Christian Rössl, Edilson ...
101
Voted
CAE
2011
14 years 21 days ago
Aesthetic Agents: Swarm-based Non-photorealistic Rendering using Multiple Images
The creation of expressive styles for digital art is one of the primary goals in non-photorealistic rendering. In this paper, we introduce a swarm-based multi-agent system that is...
J. Love, P. Pasquier, B. Wyvill, S. Gibson, G. Tza...
77
Voted
SIGGRAPH
2003
ACM
15 years 6 months ago
CGEMS: Computer Graphics Educational Materials Server
Computer graphics has evolved considerably over the past few decades. As computer science, digital arts, and other areas of study that use computer graphics continue to evolve and...
Frederico C. Figueiredo, Dena Elisabeth Eber, Joaq...
CVPR
2012
IEEE
13 years 3 months ago
Computing nearest-neighbor fields via Propagation-Assisted KD-Trees
Matching patches between two images, also known as computing nearest-neighbor fields, has been proven a useful technique in various computer vision/graphics algorithms. But this ...
Kaiming He, Jian Sun
139
Voted
SOSP
2009
ACM
15 years 9 months ago
Distributed aggregation for data-parallel computing: interfaces and implementations
Data-intensive applications are increasingly designed to execute on large computing clusters. Grouped aggregation is a core primitive of many distributed programming models, and i...
Yuan Yu, Pradeep Kumar Gunda, Michael Isard