This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the proj...
Abstract We present an optimal timing control formulation for the problem of controlling autonomous puppets. In particular, by appropriately timing the different movements, entire ...
A Brain-Computer Interface (BCI) application focused on the control of a wheelchair must consider the danger which a wrong command would involve in a real situation. Virtual realit...
Flash memory-based solid-state disks are fast becoming the dominant form of end-user storage devices, partly even replacing the traditional hard-disks. Existing two-level memory hi...
Deepak Ajwani, Andreas Beckmann, Riko Jacob, Ulric...
Abstract. The ability of reacting to changes in the external environment is of crucial importance within the context of software agents. Such feature must however be suitably recon...