This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
tion Abstract ChengXiang Zhai (Advisor: John Lafferty) Language Technologies Institute School of Computer Science Carnegie Mellon University With the dramatic increase in online in...
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
This paper reviews the main innovations of XML and considers their impact on the editing techniques for structured documents. Namespaces open the way to compound documents; well-f...