Sciweavers

233 search results - page 18 / 47
» The Behavior Markup Language: Recent Developments and Challe...
Sort
View
FPLAY
2008
15 years 1 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
AAAI
2012
13 years 2 months ago
A Testbed for Learning by Demonstration from Natural Language and RGB-Depth Video
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
Young Chol Song, Henry A. Kautz
SIGIR
2002
ACM
14 years 11 months ago
Risk minimization and language modeling in text retrieval dissertation abstract
tion Abstract ChengXiang Zhai (Advisor: John Lafferty) Language Technologies Institute School of Computer Science Carnegie Mellon University With the dramatic increase in online in...
ChengXiang Zhai
AIIDE
2008
15 years 2 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
DOCENG
2004
ACM
15 years 5 months ago
Techniques for authoring complex XML documents
This paper reviews the main innovations of XML and considers their impact on the editing techniques for structured documents. Namespaces open the way to compound documents; well-f...
Vincent Quint, Irène Vatton