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DIGRA
2003
Springer
15 years 2 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
WWW
2009
ACM
15 years 10 months ago
Network analysis of collaboration structure in Wikipedia
In this paper we give models and algorithms to describe and analyze the collaboration among authors of Wikipedia from a network analytical perspective. The edit network encodes wh...
Denise van Raaij, Jürgen Lerner, Patrick Keni...
ICEB
2004
158views Business» more  ICEB 2004»
14 years 10 months ago
E-Business Adoption in Marketing and Its Relationship with Factors in SWOT Analysis: an Empirical Investigation of Small Softwar
This research gives empirically grounded insights into e-business adoption in conjunction with factors usually considered in SWOT (Strengths, Weaknesses, Opportunities, and Threat...
Edward Bernroider, Alexander Hampel
AAAI
1997
14 years 10 months ago
The "Inverse Hollywood Problem": From Video to Scripts and Storyboards via Causal Analysis
We address the problem of visually detecting causal events and tting them together into a coherent story of the action witnessed by the camera. We show that this can be done by re...
Matthew Brand
ECIR
2008
Springer
14 years 11 months ago
A Comparison of Named Entity Patterns from a User Analysis and a System Analysis
This paper investigates the detection of named entity (NE) patterns by comparing the results of NE patterns resulting from a user analysis and a system analysis. Findings revealed ...
Masnizah Mohd, Fabio Crestani, Ian Ruthven