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» The British Human-Computer Interaction Group
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89
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CHINZ
2005
ACM
15 years 2 months ago
The territory is the map: designing navigational aids
It has been shown that people encounter difficulties in using representations and devices designed to assist navigating unfamiliar terrain. Literature review and self-reported vis...
Nicola J. Bidwell, Christopher Lueg, Jeff Axup
ACMDIS
2010
ACM
15 years 25 days ago
Investigating the relationship between imagery and rationale in design
Artifacts can be used to inspire, guide, and create new designs. As approaches to design can range from focusing on inspiration to formalized reasoning, we seek to create and stud...
Shahtab Wahid, Stacy M. Branham, D. Scott McCricka...
101
Voted
CHI
2011
ACM
14 years 4 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
122
Voted
CHI
2007
ACM
16 years 1 months ago
Testing the technology: playing games with video conferencing
Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game `Mafia'...
Archer L. Batcheller, Brian Hilligoss, Kevin Nam, ...
CHI
2007
ACM
16 years 1 months ago
Task and social visualization in software development: evaluation of a prototype
As open source development has evolved, differentiation of roles and increased sophistication of collaborative processes has occurred. Recently, we described coordination issues i...
Jason B. Ellis, Shahtab Wahid, Catalina Danis, Wen...