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CHI
2009
ACM
15 years 6 months ago
Non-universal usability?: a survey of how usability is understood by Chinese and Danish users
Most research assumes that usability is understood similarly by users in different cultures, implying that the notion of usability, its aspects, and their interrelations are const...
Olaf Frandsen-Thorlacius, Kasper Hornbæk, Mo...
IFIP
2009
Springer
15 years 6 months ago
Contextual Inquiry in Signal Boxes of a Railway Organization
A number of selected field-study techniques have been validated in a case study in the domain of railway signal boxes. The context of this work is the endeavour of a human-centred ...
Joke Van Kerckhoven, Sabine Geldof, Bart Vermeersc...
CHI
2010
ACM
15 years 6 months ago
InPhase: evaluation of a communication system focused on "happy coincidences" of daily behaviors
To supplement existing forms of communication such as telephone and e-mail, this research proposes a new method of communicating “awareness” between people who are separated b...
Hitomi Tsujita, Koji Tsukada, Itiro Siio
ICALT
2007
IEEE
15 years 6 months ago
A Collaborative Support Tool for Creativity Learning: Idea Storming Cube
Creativity plays an important role in many learning activities but how to enhance creativity with the support of modern computer tools deserves further studies. In this paper, we ...
Chun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chu...
CSCW
2006
ACM
15 years 5 months ago
SIDES: a cooperative tabletop computer game for social skills development
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger’s Syndrome pra...
Anne Marie Piper, Eileen O'Brien, Meredith Ringel ...