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DIGRA
2005
Springer
15 years 3 months ago
Building and Reconstructing Character. A Case Study of Silent Hill 3
Characters are in an important role in many games. A good player character is likely to leave good lasting impression about the game. It has been argued that creating the personal...
Petri Lankoski
72
Voted
APSEC
2003
IEEE
15 years 2 months ago
Case study: Reconnaissance techniques to support feature location using RECON2
Change requests are often formulated into concepts or features that a maintainer can understand. One of the main issues faced by a maintainer is to know and locate “where does t...
Suhaimi Ibrahim, Norbik Bashah Idris, Aziz Deraman
IPPS
1999
IEEE
15 years 1 months ago
The Case for Prediction-Based Best-Effort Real-Time Systems
Abstract. We propose a prediction-based best-effort real-time service to support distributed, interactive applications in shared, unreserved computing environments. These applicati...
Peter A. Dinda, Loukas F. Kallivokas, Bruce Loweka...
88
Voted
TOOLS
1999
IEEE
15 years 1 months ago
Component Frameworks - A Case Study
This paper reports on an effort to use both the system theoretic DEVS (discrete event simulation) formalism and the JavaBeans component model as a basis for a componentbased discr...
Herbert Praehofer, Johannes Sametinger, Alois Stri...
DDECS
2006
IEEE
146views Hardware» more  DDECS 2006»
15 years 1 months ago
Automatic Identification of Timing Anomalies for Cycle-Accurate Worst-Case Execution Time Analysis
Abstract-- Hard real-time systems need methods to determine upper bounds for their execution times, usually called worst-case execution times. Timing anomalies are counterintuitive...
Jochen Eisinger, Ilia Polian, Bernd Becker, Alexan...