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DATE
1998
IEEE
92views Hardware» more  DATE 1998»
15 years 2 months ago
Multiple Behavior Module Synthesis Based on Selective Groupings
In this paper, we present an approach to synthesize multiple behavior modules. Given n DFGs to be implemented, the previous methods scheduled each of them sequentially, and implem...
Ju Hwan Yi, Hoon Choi, In-Cheol Park, Seung Ho Hwa...
CGF
2004
111views more  CGF 2004»
14 years 9 months ago
Modeling Trees with Hypertextures
In the paper, a new method for modelling trees at medium detail is presented. The method is based on a volumetric representation of trees, generated by an iterated function system...
Damjan Strnad, Nikola Guid
EVOW
2011
Springer
14 years 1 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
HASKELL
2006
ACM
15 years 3 months ago
GenI: natural language generation in Haskell
In this article we present GenI, a chart based surface realisation tool implemented in Haskell. GenI takes as input a set of first order terms (the input semantics) and a grammar...
Eric Kow
ASWEC
2005
IEEE
15 years 3 months ago
A UML Approach to the Generation of Test Sequences for Java-Based Concurrent Systems
Starting with a UML specification that captures the underlying functionality of some given Java-based concurrent system, we describe a systematic way to construct, from this speci...
Soon-Kyeong Kim, Luke Wildman, Roger Duke