Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
The size and complexity of systems based on multiple processing units demand techniques for the automatic diagnosis of their state. System-level diagnosis consists in determining ...
We hypothesize that the relationship between parameter settings, specically parameters controlling mutation, and performance is non-linear in genetic programs. Genetic programmin...
In the next five years, the number of processors in high-end systems for scientific computing is expected to rise to tens and even hundreds of thousands. For example, the IBM Blu...
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...