Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Abstract--The particle swarm is an algorithm for finding optimal regions of complex search spaces through the interaction of individuals in a population of particles. Even though t...
The fat-tree is one of the topologies most widely used to build high-performance parallel computers. However, they are expensive and difficult to build. In this paper we propose t...
We propose a novel directed graphical model for label propagation in lengthy and complex video sequences. Given hand-labelled start and end frames of a video sequence, a variation...
Ignas Budvytis, Vijay Badrinarayanan, Roberto Cipo...
The distortion scalable wavelet based coder SPECK is widely referred to in literature as achieving excellent coding performance with very low computational complexity compared to ...