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» The Complexity of Guarding Terrains
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AIIDE
2007
14 years 12 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
TROB
2002
114views more  TROB 2002»
14 years 9 months ago
Decentralized control of cooperative robotic vehicles: theory and application
This paper describes how decentralized control theory can be used to analyze the control of multiple cooperative robotic vehicles. Models of cooperation are discussed and related t...
John T. Feddema, Chris Lewis, David A. Schoenwald
81
Voted
IJCGA
2010
99views more  IJCGA 2010»
14 years 8 months ago
Finding All Door Locations that Make a Room Searchable
—A room is a simple polygon with a prespecified point, called the door, on its boundary. Search may be conducted by two guards on the boundary who keep mutual visibility at all ...
Tsunehiko Kameda, John Z. Zhang
ICASSP
2011
IEEE
14 years 1 months ago
Simplified EM channel estimation in LTE systems
In this paper, an iterative channel estimation algorithm is considered in LTE systems. A simplified expectation maximization (EM) based algorithm is proposed for channel estimati...
Yang Liu, Serdar Sezginer
ICPR
2006
IEEE
15 years 10 months ago
DTM Generation from LIDAR Data using Skewness Balancing
LIght Detection And Ranging (LIDAR) data for terrain and land surveying has contributed to many environmental, engineering and civil applications. However, the analysis of Digital...
David C. Mason, Hong Wei, Marc Bartels