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» The Complexity of Guarding Terrains
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SIGGRAPH
1997
ACM
13 years 10 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe
VRML
1995
ACM
13 years 10 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
WSC
2000
13 years 7 months ago
Circumstance descriptors: a method for generating plan modifications and fragmentary orders
Circumstance Descriptors are offered as a way to organize spatial and other military knowledge that may be difficult to formulate, particularly the kinds of details that are most ...
John B. Gilmer Jr.
AIIDE
2009
13 years 7 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
CE
2005
170views more  CE 2005»
13 years 6 months ago
Development of an environmental virtual field laboratory
Laboratory exercises, field observations and field trips are a fundamental part of many earth science and environmental science courses. Field observations and field trips can be ...
V. Ramasundaram, S. Grunwald, A. Mangeot, N. B. Co...