To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
We study the complexity of the visibility map of terrains whose triangles are fat, not too steep and have roughly the same size. It is known that the complexity of the visibility ...
Mark de Berg, Herman J. Haverkort, Constantinos P....
We propose a new multi-scale terrain model, based on a hierarchical representation for the morphology of a terrain. The basis of our morphological model is a dual Morse decomposit...
Emanuele Danovaro, Leila De Floriani, Maria Vitali...
In this paper we consider the problem of monitoring an art gallery modeled as a polygon, the edges of which are arcs of curves. We consider two types of guards: edge guards (these...
— We address the problem of foothold selection in robotic legged locomotion over very rough terrain. The difficulty of the problem we address here is comparable to that of human...
Mrinal Kalakrishnan, Jonas Buchli, Peter Pastor, S...