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» The Complexity of Separating Points in the Plane
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COMPGEOM
2006
ACM
15 years 3 months ago
Vines and vineyards by updating persistence in linear time
Persistent homology is the mathematical core of recent work on shape, including reconstruction, recognition, and matching. Its pertinent information is encapsulated by a pairing o...
David Cohen-Steiner, Herbert Edelsbrunner, Dmitriy...
ICPR
2008
IEEE
15 years 10 months ago
Efficient triangulation based on 3D Euclidean optimization
This paper presents a method for triangulation of 3D points given their projections in two images. Recent results show that the triangulation mapping can be represented as a linea...
Klas Nordberg
VISUALIZATION
1996
IEEE
15 years 1 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
COMPGEOM
2007
ACM
15 years 1 months ago
Guard placement for efficient point-in-polygon proofs
We consider the problem of placing a small number of angle guards inside a simple polygon P so as to provide efficient proofs that any given point is inside P. Each angle guard vi...
David Eppstein, Michael T. Goodrich, Nodari Sitchi...
IJVR
2008
106views more  IJVR 2008»
14 years 9 months ago
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....