A three-dimensional virtual world simulation is described, where evolution takes place and it is possible to investigate behaviors of creatures in real-time. Bodies of these creatu...
Performance of distributed applications largely depends on the mapping of their components on the underlying architecture. On one mponent-based approaches provide an abstraction su...
This paper addresses the question of allocating computational resources among a set of algorithms in order to achieve the best performance on a scheduling problem instance. Our pr...
This paper describes a model of the emergence and the universal structural tendencies of vowel systems. Both are considered as the result of self-organisation in a population of l...
We present a method to automatically extract spatio-temporal descriptions of moving objects from synchronized and calibrated multi-view sequences. The object is modeled by a time-...