Queueing Theory deals with problems where some restricted resource should be shared between competitive flow of requests. In this paper we use Queueing Theory methods to perform a...
Moon Ho Lee, Aliaksandr Birukou, Alexander N. Dudi...
This work considers the problem of designing optimal multi-agent trajectories to patrol an environment. As performance criterion for optimal patrolling we consider the worst-case t...
Fabio Pasqualetti, Antonio Franchi, Francesco Bull...
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
In this paper, we introduce a new method to recover from discrepancies in a general monitoring framework where the agent finds some explanations (points of failure) for discrepan...