Sciweavers

923 search results - page 65 / 185
» The Computational Structure of Progress Conditions
Sort
View
SIGGRAPH
1991
ACM
15 years 1 months ago
Design and simulation of opera lighting and projection effects
A major problem challenging opera designers is the inability to coordinate lighting, projection systems, and set designs in the preliminary planning phase. New computer graphics t...
Julie Dorsey, François X. Sillion, Donald P...
LICS
2009
IEEE
15 years 4 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
ICRA
2009
IEEE
218views Robotics» more  ICRA 2009»
14 years 7 months ago
Automatically and efficiently inferring the hierarchical structure of visual maps
In Simultaneous Localisation and Mapping (SLAM), it is well known that probabilistic filtering approaches which aim to estimate the robot and map state sequentially suffer from poo...
Margarita Chli, Andrew J. Davison
CIKM
2008
Springer
14 years 11 months ago
Intra-document structural frequency features for semi-supervised domain adaptation
In this work we try to bridge the gap often encountered by researchers who find themselves with few or no labeled examples from their desired target domain, yet still have access ...
Andrew Arnold, William W. Cohen
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
14 years 11 months ago
How social structure and institutional order co-evolve beyond instrumental rationality
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
Jae-Woo Kim