Lattice-Boltzmann (LB) methods are a well-known technique in the context of computational fluid dynamics. By nature, they can easily be parallelized but their adaptation to the Gr...
This paper examines software designs produced by students nearing completion of their Computer Science degrees. The results of this multi-national, multi-institutional experiment ...
Anna Eckerdal, Robert McCartney, Jan Erik Mostr&ou...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
The computational grounding problem – the gap between the mental models of an agent and its computational model – is a well known problem within the agent research community. ...
We describe the parallelization of an efficient algorithm for balanced truncation that allows to reduce models with state-space dimension up to O(105 ). The major computational tas...