: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
The study of the class of new spatial multiplexing architectures (SMAs) is continued. As introduced in Part I of this paper, the SMAs consist of joint design of rate and power all...
Optimal power scheduling for distributed detection in a Gaussian sensor network is addressed for both independent and correlated observations. We assume amplify-and-forward local p...
In real-time animation systems, motion interpolation techniques are widely used for their controllability and efficiency. The techniques sample the parameter space using example mo...