We study the parameterized complexity of the problems of determining whether a graph contains a k-edge subgraph (k-vertex induced subgraph) that is a -graph for -graphs being one ...
We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with ω-regular objectives.While the existence of an equilibrium whose payoff fal...
— A series of kinodynamic sampling-based planners have appeared over the last decade to deal with high dimensional problems for robots with realistic motion constraints. Yet, ofï...
Decision tree grafting adds nodes to inferred decision trees. Previous research has demonstrated that appropriate grafting techniques can improve predictive accuracy across a wide ...
Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...