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ICCBR
2005
Springer
15 years 10 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
VL
2000
IEEE
140views Visual Languages» more  VL 2000»
15 years 9 months ago
Tabular and Textual Methods for Selecting Objects from a Group
The accurate formulation of boolean expressions is a notorious problem in programming languages and database query tools. This paper studies the ways that untrained users naturall...
John F. Pane, Brad A. Myers
ATVA
2006
Springer
114views Hardware» more  ATVA 2006»
15 years 8 months ago
Selective Approaches for Solving Weak Games
Abstract. Model-checking alternating-time properties has recently attracted much interest in the verification of distributed protocols. While checking the validity of a specificati...
Malte Helmert, Robert Mattmüller, Sven Schewe
AAAI
1997
15 years 5 months ago
Combining Approximate Front End Signal Processing with Selective Reprocessing in Auditory Perception
When dealing with signals from complex environments, where multiple time-dependent signal signatures can interfere with each other in stochastically unpredictable ways, traditiona...
Frank Klassner, Victor R. Lesser, Hamid Nawab
WSC
1998
15 years 5 months ago
Bayesian Model Selection when the Number of Components is Unknown
In simulation modeling and analysis, there are two situations where there is uncertainty about the number of parameters needed to specify a model. The first is in input modeling w...
Russell C. H. Cheng