Sciweavers

15840 search results - page 2999 / 3168
» The Control of Synchronous Systems
Sort
View
DIGRA
2003
Springer
15 years 10 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 10 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ICS
2003
Tsinghua U.
15 years 9 months ago
PowerHerd: dynamic satisfaction of peak power constraints in interconnection networks
Power consumption is a critical issue in interconnection network design, driven by power-related design constraints, such as thermal and power delivery design. Usually, off-line w...
Li Shang, Li-Shiuan Peh, Niraj K. Jha
ISCA
2010
IEEE
170views Hardware» more  ISCA 2010»
15 years 9 months ago
Relax: an architectural framework for software recovery of hardware faults
As technology scales ever further, device unreliability is creating excessive complexity for hardware to maintain the illusion of perfect operation. In this paper, we consider whe...
Marc de Kruijf, Shuou Nomura, Karthikeyan Sankaral...
FGR
2002
IEEE
229views Biometrics» more  FGR 2002»
15 years 9 months ago
An Approach to Automatic Recognition of Spontaneous Facial Actions
We present ongoing work on a project for automatic recognition of spontaneous facial actions. Spontaneous facial expressions differ substantially from posed expressions, similar t...
Bjorn Braathen, Marian Stewart Bartlett, Gwen Litt...
« Prev « First page 2999 / 3168 Last » Next »