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153
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ACMACE
2005
ACM
15 years 9 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
128
Voted
MOBICOM
2005
ACM
15 years 9 months ago
Self-management in chaotic wireless deployments
Over the past few years, wireless networking technologies have made vast forays into our daily lives. Today, one can find 802.11 hardware and other personal wireless technology e...
Aditya Akella, Glenn Judd, Srinivasan Seshan, Pete...
MSR
2005
ACM
15 years 9 months ago
Collaboration using OSSmole: a repository of FLOSS data and analyses
This paper introduces a collaborative project OSSmole which collects, shares, and stores comparable data and analyses of free, libre and open source software (FLOSS) development f...
Megan Conklin, James Howison, Kevin Crowston
MSWIM
2005
ACM
15 years 9 months ago
An analytical model of the virtual collision handler of 802.11e
A number of analytical models have been proposed to describe the priority schemes of the Enhanced Distributed Channel Access (EDCA) mechanism of the IEEE 802.11e standard. EDCA pr...
Paal E. Engelstad, Olav N. Østerbø
SC
2005
ACM
15 years 9 months ago
VSched: Mixing Batch And Interactive Virtual Machines Using Periodic Real-time Scheduling
We are developing Virtuoso, a system for distributed computing using virtual machines (VMs). Virtuoso must be able to mix batch and interactive VMs on the same physical hardware, ...
Bin Lin, Peter A. Dinda
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