Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
In this paper, I discuss how we made single-sourcing work at Juniper Networks. This is a practical discussion of issues, problems, and successes. Categories and Subject Descriptor...
This paper presents the mStar environment, which creates an environment for truly scalable distributed teamwork. It can be and is being used on a daily basis for electronic meetin...
While there has been advances in observational equipment that generate huge high quality images, the processing of these images remains a major bottleneck. We show that provenance...
Johnson Mwebaze, John McFarland, Danny Booxhorn, E...
— Conventionally, most network protocols assume that the network entities who participate in the network activities will always behave as instructed. However, in practice, most n...
Weizhao Wang, Xiang-Yang Li, Zheng Sun, Yu Wang 00...