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» The Crowd is a Collaborative Network
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ANSS
2006
IEEE
15 years 6 months ago
Moderating Simulation Lag in Haptic Virtual Environments
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
Azzedine Boukerche, Shervin Shirmohammadi, Abuhoss...
SIGDOC
2003
ACM
15 years 6 months ago
Beyond theory: making single-sourcing actually work
In this paper, I discuss how we made single-sourcing work at Juniper Networks. This is a practical discussion of issues, problems, and successes. Categories and Subject Descriptor...
Liz Fraley
GROUP
1997
ACM
15 years 5 months ago
The CDT mStar environment: scalable distributed teamwork in action
This paper presents the mStar environment, which creates an environment for truly scalable distributed teamwork. It can be and is being used on a daily basis for electronic meetin...
Peter Parnes, Kåre Synnes, Dick Schefstr&oum...
109
Voted
CIKM
2010
Springer
14 years 11 months ago
Towards a provenance framework for sub-image processing for astronomical data
While there has been advances in observational equipment that generate huge high quality images, the processing of these images remains a major bottleneck. We show that provenance...
Johnson Mwebaze, John McFarland, Danny Booxhorn, E...
113
Voted
INFOCOM
2005
IEEE
15 years 6 months ago
Design multicast protocols for non-cooperative networks
— Conventionally, most network protocols assume that the network entities who participate in the network activities will always behave as instructed. However, in practice, most n...
Weizhao Wang, Xiang-Yang Li, Zheng Sun, Yu Wang 00...