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» The Crowd is a Collaborative Network
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94
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FGCS
2006
148views more  FGCS 2006»
14 years 10 months ago
Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization
As scientific data sets increase in size, dimensionality, and complexity, new high resolution, interactive, collaborative networked display systems are required to view them in re...
Tom Peterka, Daniel J. Sandin, Jinghua Ge, Javier ...
PERCOM
2006
ACM
14 years 10 months ago
Incorporating Wireless Technology into Virtual Organizations Supporting the Work of Healthcare Teams
This study investigates how a virtual organization can be built in a distributed computing environment which includes wireless technology to support the work of a multi-disciplina...
Mohyuddin, W. A. Gray, David Morrey, Wendy Jones
92
Voted
COMPUTER
2002
196views more  COMPUTER 2002»
14 years 10 months ago
Grid Services for Distributed System Integration
ions and concepts that let applications access and share resources and services across distributed, wide area networks, while providing common security semantics, distributed resou...
Ian T. Foster, Carl Kesselman, Jeffrey M. Nick, St...
94
Voted
NETGAMES
2006
ACM
15 years 4 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
92
Voted
MHCI
2005
Springer
15 years 3 months ago
Three applications for mobile epidemic algorithms
This paper presents a framework for the pervasive sharing of data using wireless networks. ‘FarCry’ uses the mobility of users to carry files between separated networks. Throu...
Paul Tennent, Malcolm Hall, Barry Brown, Matthew C...