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» The DSML4MAS development environment
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128
Voted
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
15 years 9 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
90
Voted
HICSS
1998
IEEE
120views Biometrics» more  HICSS 1998»
15 years 9 months ago
Load-Frequency Control Service in a Deregulated Environment
In a deregulated environment, independent generators and utility generators may or may not participate in the load-frequency control of the system. For the purpose of evaluating t...
A. P. Sakis Meliopoulos, George J. Cokkinides, A. ...
HPCN
1998
Springer
15 years 8 months ago
DISCWorld: A Distributed High Performance Computing Environment
An increasing number of science and engineering applications require distributed and parallel computing resources to satisfy user response-time requirements. Distributed science a...
Kenneth A. Hawick, Heath A. James, Craig J. Patten...
CAISE
1997
Springer
15 years 8 months ago
OO-METHOD: An OO Software Production Environment Combining Conventional and Formal Methods
OO-Method is an OO Methodology that blends the use of formal specification systems with conventional OO methodologies based on practice. In contrast to other approaches in this fi...
Oscar Pastor, Emilio Insfrán, Vicente Pelec...
ICC
2007
IEEE
130views Communications» more  ICC 2007»
15 years 8 months ago
Dynamic Interactive Multimedia Scenes in Mobile Broadcast Environments
Dynamic Interactive Multimedia Scenes (DIMS) is the latest 3GPP multimedia standard aiming at the development and delivery of rich media services over mobile networks, specifically...
Ahmed Younus, Wissam Abdel Samad, Thomas Stockhamm...