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» The DSML4MAS development environment
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VRST
1998
ACM
15 years 9 months ago
The control of avatar motion using hand gesture
It is difficult to navigate virtual environment as in real world and to interact with other participant in virtual environment, especially wearing Head-Mounted Display (HMD). We d...
Chan-Su Lee, Sang-Won Ghyme, Chan-Jong Park, Kwang...
131
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AUIC
2004
IEEE
15 years 8 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
DAGSTUHL
2007
15 years 6 months ago
Spatially Distributed Normative Objects
Organisational structures for multi-agent systems are usually defined independently of any spatial and temporal structure. Therefore, when the multi-agent system is situated in a ...
Fabio Y. Okuyama, Rafael H. Bordini, Antônio...
AAAI
2004
15 years 6 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
PRESENCE
2008
88views more  PRESENCE 2008»
15 years 4 months ago
Virtual Audio Systems
To be immersed in a virtual environment, the user must be presented with plausible sensory input including auditory cues. A virtual (three-dimensional) audio display aims to allow...
Bill Kapralos, Michael R. M. Jenkin, Evangelos E. ...