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» The DSML4MAS development environment
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DIGITEL
2008
IEEE
16 years 20 days ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
IWSOS
2007
Springer
16 years 10 days ago
The Development of a Wireless Sensor Network Sensing Node Utilising Adaptive Self-diagnostics
— In Wireless Sensor Network (WSN) applications, sensor nodes are often deployed in harsh environments. Routine maintenance, fault detection and correction is difficult, infrequ...
Hai Li, Mark C. Price, Jonathan Stott, Ian W. Mars...
IROS
2006
IEEE
137views Robotics» more  IROS 2006»
16 years 7 days ago
A Development of a Fully Self-contained Real-time Tunable Spring
— Traditionally, robot control has been done typically by “highly precise control algorithms”: the position of each movable body part is accurately determined at any time wit...
Takuya Umedachi, Akio Ishiguro
SOFTVIS
2006
ACM
16 years 4 days ago
Evolutionary layout: preserving the mental map during the development of class models
It is vital for any developer to keep track of changes during his project. Thus, it is common practice to take static snapshots of single class diagrams. But to preserve the menta...
Susanne Jucknath-John, Dennis Graf, Gabriele Taent...
HICSS
2003
IEEE
156views Biometrics» more  HICSS 2003»
15 years 11 months ago
Developing Video Services for Mobile Users
Video information, image processing and computer vision techniques are developing rapidly nowadays because of the availability of acquisition, processing and editing tools, which ...
Mohamed Ahmed, Roger Impey, Ahmed Karmouch