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» The Dark Side of Object Learning: Learning Objects
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ICALT
2010
IEEE
15 years 1 months ago
Spatializing Social Practices in Mobile Game-Based Learning
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
Susan Gwee, Yam-San Chee, Ek-Ming Tan
101
Voted
ICRA
2009
IEEE
161views Robotics» more  ICRA 2009»
15 years 7 months ago
Learning and generalization of motor skills by learning from demonstration
— We provide a general approach for learning robotic motor skills from human demonstration. To represent an observed movement, a non-linear differential equation is learned such ...
Peter Pastor, Heiko Hoffmann, Tamim Asfour, Stefan...
ICALT
2006
IEEE
15 years 6 months ago
Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning
Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS...
Jayfus T. Doswell
109
Voted
ICALT
2008
IEEE
15 years 7 months ago
Competence Based Educational Metadata for Supporting Lifelong Competence Development Programmes
In the context of the emerging paradigm of Lifelong Learning, competence-based learning is gradually attracting the attention of the Technology-Enhanced Learning community, since ...
Demetrios G. Sampson, Demetrios Fytros
128
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WALTD
2008
100views Education» more  WALTD 2008»
15 years 2 months ago
Personalised Support for Students with Disabilities based on Psycho-educational Guidelines
In this paper we present research works we are addressing in EU4ALL project (IST-2006-034778) to enable Higher Education (HE) institutions to support and attend the accessibility ...
Alejandro Rodríguez-Ascaso, Olga C. Santos,...