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» The Dea[r]th of Human Understanding
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AGS
2009
Springer
15 years 4 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
AIMS
2009
Springer
15 years 4 months ago
Visualization of Node Interaction Dynamics in Network Traces
The analysis of network traces often requires to find the spots where something interesting happens. Since traces are usually very large data-sets, it is often not easy and time i...
Petar Dobrev, Sorin Stancu-Mara, Jürgen Sch&o...
DIS
2009
Springer
15 years 4 months ago
Using Data Mining for Wine Quality Assessment
Certification and quality assessment are crucial issues within the wine industry. Currently, wine quality is mostly assessed by physicochemical (e.g alcohol levels) and sensory (e...
Paulo Cortez, Juliana Teixeira, António Cer...
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
15 years 4 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin
ICMI
2009
Springer
126views Biometrics» more  ICMI 2009»
15 years 4 months ago
Multimodal floor control shift detection
Floor control is a scheme used by people to organize speaking turns in multi-party conversations. Identifying the floor control shifts is important for understanding a conversati...
Lei Chen 0004, Mary P. Harper