We present results of a study that considers (a) gestures outside the context of a specific implementation and (b) their use in supporting secondary, rather than primary tasks in ...
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
In this paper, we present power emulation, a novel design paradigm that utilizes hardware acceleration for the purpose of fast power estimation. Power emulation is based on the ob...
Abstract. The storing of data and configuration files related to scientific experiments is vital if those experiments are to remain reproducible, or if the data is to be shared ...
Jon MacLaren, Gabrielle Allen, Chirag Dekate, Dayo...
Abstract. A mathematical semantics is proposed for the notion of architectural connector, in the style defined by Allen and Garlan, that builds on Goguen’s categorical approach t...