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NETGAMES
2004
ACM
15 years 4 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ITS
1998
Springer
139views Multimedia» more  ITS 1998»
15 years 3 months ago
Habitable 3D Learning Environments for Situated Learning
The growing emphasis on learner-centered education focuses on intrinsically motivated learning via engaging problem-solving activities. Habitable 3D learning environments, in which...
William H. Bares, Luke S. Zettlemoyer, James C. Le...
WISEC
2009
ACM
15 years 5 months ago
Securing network access in wireless sensor networks
In wireless sensor networks, it is critical to restrict the network access only to eligible sensor nodes, while messages from outsiders will not be forwarded in the networks. In t...
Kun Sun, An Liu, Roger Xu, Peng Ning, W. Douglas M...
FPGA
2005
ACM
195views FPGA» more  FPGA 2005»
15 years 4 months ago
Sparse Matrix-Vector multiplication on FPGAs
Floating-point Sparse Matrix-Vector Multiplication (SpMXV) is a key computational kernel in scientific and engineering applications. The poor data locality of sparse matrices sig...
Ling Zhuo, Viktor K. Prasanna
IPSN
2007
Springer
15 years 5 months ago
Beacon location service: a location service for point-to-point routing in wireless sensor networks
In this paper we present Beacon Location Service (BLS): a location service for beacon-based routing algorithms like Beacon Vector Routing (BVR) [8] and S4 [19] . The role of a loc...
Jorge Ortiz, Chris R. Baker, Daekyeong Moon, Rodri...